Some more lunar art

I found an older quick prototype I made showing the inside of another biodome on the Moon, thought I would share. Enjoy! Stay tuned there is more to come! Please remember these are very old and do not constitute current progress. These were very old experiments fusing importing blender objects into older ID software tech and represent early test screenshots only.

A larger biodome, for recreation and provides a majority of oxygen as a closed ecosystem

Also this is bad art, but’s a very old test visual so bear with me. Its another lavatube example that wont make it into the finished base 😀 Speedblending 😀

A very bad rendering of another lavatube. Again, this is very old.

Another lavatube example…

Another example of a biodome
Yet another texture test on the biodome

Working in doom3 atm, porting old content etc of a moonbase.  Blender, gimp, netradiant, d3edit just to see how the workflow goes.

These are just prototypes, so it is what it is…

Another lava tube example on the moon. Alien Egg for those who play unvanquished 😀

An ethical correction…

I should point out that rocks are not hard to make, they were taken from https://yughues.deviantart.com/gallery/24853853/Packs?rnrd=226560 Not magic, random rocks are not hard to make. He has a TON of great art and textures. He deserves a click. Moonrock textures were done in GIMP by myself. As others…

Trees are taken from http://www.treegenerator.com/freetrees.htm and also the great youriks treehouse. (defunct)

Models done in blender and exported as md5,  imported into netradiant, shaders (they depend on the engine – shaderlab or glsl etc depends on your target engine.) are custom by me. Fast q3map2 compile is great test for q3/d3 varient engines.

For those asking how the textures work, simply make the shader name the same textures/windows/window.tga in your blender material, export the model, make the shader reflect it and install the model into netradiant.

Finally skybox and compile. I find this a great way of fast prototyping. I can see what i dream and still run around it in real time.

 

 

 

Some more test sshots of a moonbase done in doom3 engine.

Please remember these are copyright of Fly-To-The-Moon.com . Please respect my work and link directly to the post and not image links.

Connecting tunnel on the moon
Inside view of lunar lava tunnel in doom3
Looking down a underground hallway on the moon

 

Some images of a moonbase

Was playing in blender, dream and enjoy.

Please remember these are copyright of Fly-To-The-Moon.com . Please respect my work and link directly to the post and not image links.

I also hate to point out I had to disable all comments across the entire fly-to- domain. This is about the moon, not for creative essays for people learning English. While I applaud your efforts, its disrespectful to use this for communications. You should have been commenting on the articles I write and the content I publish, instead you used it to write nonsensical paragraphs about I don’t know what. Disrespectful.

looking out at earth
Another image from the biodome looking at earth across the moonscape
test image of a biodome on the moon
a habitable mooncave – lavatube example